Summary: Move obstacles between rounds as directed by the Chief Course
Builder.
Help move equipment between classes to set the course for the next class. Requires
more brawn than brains. Efficiency in course building can significantly affect
how late a show goes. Generally, the Chief Course Builder (and then the Judge
during final "tweaking") provides instruction about what pieces of
equipment are needed and where to place them.
If you are a course builder please be aware of when a class ends. The faster we get started building the next course the more quickly we will finish.
Course maps should be at the score table.
If the chief course builder hasn't arrived there are usually still things you can do to get started. For example, if the numbering is different from the last course pick up all the cones. If the class you are building for is jumpers then you can be certain that all contact obstacles and weaves should be removed from the course and you can start on that.
If it looks like jumps will need to be repositioned or added then collect an
armful of jump bars. The judge or chief course builder will drop these bars
to indicate where a jump should be placed. Some jumps have wings, some are wingless.
In many cases it matters which you use so dont be afraid to ask.
Course building is great because it helps get a feel for the course. And watching the judge look at and move the equipment around helps get some insight into the way the judge sees the course.
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